PRESS RELEASE - Jan 1
CGS 2018 -
in Cancun Mexico.
The month of April has been
earmarked by the Caribbean Gaming Show & Summit to
undertake its 8th edition, with the Backing of AIEJA, the main Gaming Association in Mexico.
Counting on the active
participation of the companies that are the most representative of the
Mexican market, GS2018 will open its doorway in the dream city of Cancun, on the
26th and 27th of April 2018, thus keeping abreast its line of work in the Caribbean
markets.
In the recent 1st National
Gaming Convention, carried out in Mexico City, last October 17 and 18, the
General Gaming and Sweepstakes Director, Mr. Luis Felipe Cangas asserted that
Mexico is an established market, with a trajectory of growth and sustained
management of approximately a 10 year span. It is important to point out that
it is a clean, transparent sector, and in the process of integrating and
legalizing all the stakeholders that currently operate in the national territory. It
is the intention of his Department to attract good operators and manufacturers.
He clarified unwaveringly that Mexico is not a Second-hand market. The
proximity to the world´s leading market (USA) facilitates the drive and being
up-to-date with the latest technology. It is in the interest of the Government
to become responsible entrepreneurs, not mere passengers. Mexico is open to
multiple investment options in gaming.
This vast country, with
a population of 127 million people, having a penetration level of 59% in
terms of internet and a mobile penetration level of 91%, which is highly
interesting for the online market. The estimated growth in the gaming sector is
25% per annum, far superior to all other countries in Latin America.
Elizabeth Leiva, orchestrator of
the International Event, commented that groups like Caliente and Codere lead
the industry. The interactive offerings
reach a the amount of 300mm annually. As the global rate grows between 9-13%,
Mexico is on a 25% per annum growth rate. In Mexico there is a fondness
for North American sports games. In regards to the new trends, Mexico has
already set a precedent and example, in terms of the Sunday auto racing
television, followed by the version in the form of e-sports, which is
clearly directed to the market of the millenials (18-30 years). As a
demonstration of the Mexican market being serious and well on its way, the Caliente
Group set the precedent during Congress for being the first transnational
company having signed with the NBL. (More Information), areas such as member
services or e-sports are still virgin, with a long way ahead for them to
grow. From the point of view of the Slots market, Mexico is very
personalized. Manufacturers permanently work with their clients to assess the
results of the new products and make changes according to the preferences of
the market, since in the north they like roller related games, in the south,
there is a greater preference for bingo, for example. The mystery and accumulated
jackpots are widely sought after throughout the national territory. The big
question in the market today is how to attract the millenials to machines,
since their strong preference, is for table games. Although Mexico has a law
that has never been modified (since the 31st of December, 1947), and a
regulation was adopted at the Federal level most recently in 2004, decreeing
the lottery and betting industries. It has been a long time since a draft
amendment bill has existe and it has not passed the barrier of the Chamber of
Deputies. This is perhaps the opportunity to the syndicate to consolidate all
interests in a new proposal and for it to be presented to the next incoming
government. It is pleasing to to see that the general sentiment is moving in
this direction, and that the industry is on the path of understanding where
competitors of all levels are able to sit down to talk and to finalize.
The gaming industry generates 29.000
Million Pesos (1,500 Billion USD) every year, but can grow to double, with better legal
and tax conditions, despite the fact that this will be a great challenge
considering that there are 31 States, with each one have different formulas and
perceptions.
Upon being requested to give a
final message, Elizabeth Leiva, Organizer of the event, left the
following reflection, - as with the Peru Gaming Show undertook during
the past decade, we hope that the Caribbean Gaming Show & Summit
will serve as a platform for all stakeholders in the market and that they find
a point of convergence and are able, with effort and understanding, to
achieve the mutual goals that help to make Mexico one of the largest and best
regulated markets in Latin America.
January 10th, 2018
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